캠페인 |
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습격 DM DID EI HttT 전설 Liberty NR SoF SotBE THoT 건국 TSG 형제 UtBS - BAM |
Era |
기 영세 - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
언어 |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
The title of Arch Mage is traditionally conferred only after a lifetime of study and achievement to match. Arch Magi are often employed in positions of education, or as advisors to those sensible enough to seek the fruits of their wisdom. Many tend to wealthy patrons, a profitable enterprise for both as, outside of the occasional thaumaturgy or word of advice, it gives the mage leave to pursue their research undisturbed. From this flows the greater body of human knowledge; the sciences, the philosophies, and the arts which give beauty to the world at large.
Though not trained for any sort of combat, if need arises an Arch Mage can unleash the full power of their art, something which is not to be taken lightly.
특별히 참고할 것: The unit has magical attacks, which always have a high chance of hitting an opponent.
해당 유닛으로부터 승급: | Red Mage |
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해당 유닛으로 승급: | Great Mage |
소집비용: | 59 |
HP: | 54 |
이동: | 5 |
XP: | 220 |
레벨: | 3 |
선호시간대: | 시간대 중성 |
ID | Arch Mage Ascension |
능력: |
![]() | 지팡이 충격 | 7 - 2 근접 | |
![]() | 화염구 화염 | 12 - 4 원격 | 마법 |
저항력: | |
---|---|
참격 | 0% |
관통 | 0% |
충격 | 0% |
화염 | 0% |
냉기 | 0% |
신령 | 20% |
지형 | 소모 이동력 | 방어도 |
---|---|---|
깊은 물 | - | 0% |
늪 | 3 | 20% |
도보불능 | - | 0% |
동굴 | 2 | 40% |
마을 | 1 | 60% |
모래 | 2 | 30% |
버섯 수풀 | 2 | 50% |
산 | 3 | 60% |
산호초 | 2 | 30% |
성 | 1 | 60% |
숲 | 2 | 50% |
얕은 물 | 3 | 20% |
언덕 | 2 | 50% |
영구 동토 | 3 | 20% |
통과불능 | - | 0% |
평지 | 1 | 40% |